Esercizio N: 0001 - basic physical and motor activity

race numbers

race numbers
N° 0001 - THE GRAPHICS WAS MADE WITH GESTICS SPORTS SOFTWARE
HTTP://WWW.SPORTSCOACHINGSYSTEM.COM

SHORT DESCRIPTION:

START: in files in the field, (parallel lines), each row represents a team

TEAMS: both teams that no minimum 4 players per team

FIELD: It varies from m. Up to 10x20 m. 20x40, according to the number of participants

PURPOSE: return to the starting own place before other competing

DESCRIPTION: the animator, after having placed the students in equal number of parallel rows, assigns to each of them a number eg. at the beginning of the file to be the number 1, the second 2, and so on. Then the teacher calls a number and pleasure, those who have that number must make a turn racing around its row until you return to the starting position

VARIANTS: Using different systems translocation: a slalom, lateral translocation, running back, imitating the animal gaits, ecc.Partire from different positions: sitting, prone, supine, ecc.Effettuare evolutions before the race: a ride on themselves, perform a jump in extension, ecc.Effettuare particular passages between rows: leapfrog jump the queue, go under his legs, running with a shoulder partner, etc.

TIPS:

MATERIAL:


Action: basic physical and motor activity
Dynamic Schemes: walk, run, jump, to crawl, to roll
Coordination Capacity: capacity of differentiation and spatiotemporal dynamics, sense of direction
Conditional Capacity: overall speed, dexterity
Exercise type: running plays without the ball: animation games
Suitable for: cycle/age: second cycle (7 - 11 years old), first (4 - 7 years) and third (11 - 14 years old) cycle
Duration: long (Over 15 minutes)
Judgment: excellent

Previous articles

No previous article.

Next articles